All to play for: The development of mobile gaming markets is expected to support growth

Games published for the major games consoles are the biggest source of revenue in the Computer Game Publishing industry, but social games played online and on mobile phones are becoming more significant. Video games have now become a common form of entertainment for a large proportion of the population, although many of these are casual rather than regular gamers. Games are now played by many people outside the obvious market for games. Mobile phone gaming has opened the door to a large, previously untapped market. User-friendly devices, such as the iPad and Google Nexus, are encouraging older generations to play games...read more.

Industry Statistics & Market Size
Revenue
£790.3m
Annual Growth 14-19
3.3%
Forecast Growth 19-24
Profit
Employment
1,314
Businesses
255

Industry Threats & Opportunities

  • Gaming via portable devices such as mobile phones is expected to become more popular
  • Over the past five years, growth in mobile gaming has supported small, innovative developers
  • Publishers are expected to increasingly use the internet to deliver software directly to consoles
  • Industry Report - Industry SWOT Analysis Chapter

    The Computer Game Publishing industry is in the mature phase of its life cycle. Industry value added (IVA), which measures industry contribution to the wider economy, is forecast to grow at a compound annual rate of 3.8% over the 10 years through 2023-24. When comparing this with GDP’s projected growth of 1.7% over the same period it would indicate the industry will account for an increasing share of the economy. This is usually indicative of an expanding industry, but is more reflective of the cyclical nature of industry development and the changing methods of distribution from physical to digital. Although the industry’s fortunes rise and fall according to the schedule of major console releases, the pattern of these releases has become cyclical. As ...purchase to read more.

    Additional Insights for the Computer Game Publishing Industry

    IBISWorld identifies 250 Key Success Factors for a business.The most important for the Computer Game Publishing Industry are

  • Having links with suppliers
  • Access to highly skilled workforce
  • Having a wide and expanding product range
  • IBISWorld analysts also discuss how external factors such as Demand from computer and gaming product retailers and IT and telecommunications adoption in the Computer Game Publishing industry impact industry performance..

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    What's in this report

    What is the Computer Game Publishing Industry?

    Companies in this industry publish video games for all platforms, including PC, Nintendo Switch, Nintendo 3DS, Microsoft Xbox One, Sony PlayStation 4, Sony PlayStation Vita, mobile devices and online platforms. The industry does not include publishing of non-gaming computer software such as operating systems (see IBISWorld report J58.290) or computer game development.

    Industry Products
  • Software for Sony consoles
  • Software for Nintendo consoles
  • Software for Microsoft consoles
  • Software for PCs
  • Software for other platforms
  • Industry Activities
  • Distributing games
  • Adapting games to the domestic market
  • Testing games
  • Marketing games
  • Developing artwork and packaging for games
  • Table of Contents

    Industry Definition
    Main Activities
    Similar Industries
    Additional Resources
    Industry Statistics Snapshot
    Industry Structure
    Executive Summary
    Executive Summary
    Key External Drivers
  • Demand from computer and gaming product retailers
  • IT and telecommunications adoption
  • Population aged 16 to 25 years
  • Total online expenditure

  • Current Performance
  • Glitch in growth
  • Mobile markets
  • Changing markets and models
  • Enterprises and employment
  • Chart: Revenue Growth

  • Industry Outlook
  • The EU referendum
  • A new channel
  • Strategy game
  • Table: Computer Game Publishing Industry Revenue Outlook

  • Industry Life Cycle
  • Life cycle reasons
  • Chart: Benchmarking - Computer Game Publishing Industry Lifecycle vs The Economy

  • Supply Chains
    Key Buying Industries
  • Supermarkets
  • Computer & Gaming Product Retailers
  • Audio & Video Equipment Retailers
  • Electrical Household Appliance Retailing

  • Key Selling Industries
  • Software Development

  • Products & Services
  • Software for Sony consoles
  • Software for Microsoft consoles
  • Software for other platforms
  • Software for Nintendo consoles
  • Software for PCs
  • Chart: Computer Game Publishing Industry Products and Services Segmentation

  • Demand Determinants
    Major Markets
  • Online and digital sellers
  • Supermarkets
  • Other retailers
  • Gaming and computer specialists
  • Chart: Major Market Segmentation for the Computer Game Publishing Industry

  • International Trade
    Business Locations
    Chart: Business Locations by State
    Market Share Concentration
    Key Success Factors
    Cost Structure Benchmarks
    ProfitDevelopment costsLicensing feesPurchasesMarketingWagesDepreciation, rent and utilitiesOther costs
  • Chart: Cost Structure Benchmarking – Sector vs Computer Game Publishing

  • Basis of Competition
    Internal competitionExternal competition
    Barriers to Entry
  • Table: Barrier to Entry Checklist for the Computer Game Publishing Industry

  • Industry Globalization
    Electronic Arts Ltd, Nintendo of Europe GmbH, Microsoft Ltd, Ubisoft Limited, Activision Blizzard UK Limited,
  • Table: Electronic Arts Ltd - financial performance
  • Table: Nintendo of Europe GmbH - financial performance
  • Table: Microsoft Ltd - financial performance
  • Table: Ubisoft Limited - financial performance
  • Table: Activision Blizzard UK Limited - financial performance

  • Capital Intensity
  • Chart: Level of Capital Intensity for the Computer Game Publishing Industry
  • Chart: Tools of the Trade: Growth Strategies for Success

  • Technology & Systems
    Revenue Volatility
  • Chart: Volatility vs Industry Growth

  • Regulation & Policy
    Industry Assistance
    Table: Industry Data for the Computer Game Publishing Industry
    Includes:
  • Industry Revenue (2010-2024)
  • Industry Gross Product (2010-2024)
  • Establishments (2010-2024)
  • Businesses (2010-2024)
  • Employment (2010-2024)
  • Wages (2010-2024)

  • Table: Annual Percentage Change for Key Industry Data
    Table: Key Ratios for Industry Key Data
    Eighth-Generation Console
  • The Nintendo Wii U, Sony PlayStation 4 and Microsoft Xbox One are eighth-generation gaming consoles.
  • Home Console
  • A static gaming console intended to be connected to a television set.
  • Localisation
  • The practice of adapting a game to suit a particular country.
  • Massively Multiplayer Online Game (Mmo)
  • An online video game that can be played by many people at the same time.
  • Microtransaction
  • A method whereby a publisher extracts revenue from a gamer by selling small items such as in-game content.
  • Seventh-Generation Console
  • The Nintendo Wii, Sony PlayStation 3 and Microsoft Xbox 360 are seventh-generation gaming consoles.
  • What Our Customers Say

    Why buy this report?

    IBISWorld’s Computer Game Publishing market research report can be used to help you: understand market size and growth potential; major companies; draft business plans and pitch books; and conduct benchmarking and SWOT analysis. Our industry analysis highlights macro industry trends in the overall sector and micro trends faced by companies that do business in the industry. The industry report also provides key industry statistics and 5-year forecasts to anticipate future industry prospects so you can decide with confidence.

    IBISWorld industry market research reports enable you to:
    • Find out about key industry trends
    • Identify threats and opportunities
    • Inform your decisions for marketing, strategy and planning
    • Quickly build competitive intelligence
    This report on Computer Game Publishing:
    • Provides Market Size information to assist with planning and strategic decisions.
    • Includes the necessary information to perform SWOT, PEST and STEER analysis.
    • Helps you understand market dynamics to give you a deeper understanding industry competition and the supply chain.
    • Analyses key performance and operational metrics so that you can benchmark against your own business, that of your customers’ businesses, or your competitors’ businesses.
    The Computer Game Publishing market research report includes:
    • Historical data and analysis for the key drivers of this industry
    • A five-year forecast of the market and noted trends
    • Detailed research and segmentation for the main products and markets
    • An assessment of the competitive landscape and market shares for major companies
    • And of course, much more

    IBISWorld reports on thousands of industries around the world. Our clients rely on our information and data to stay up-to-date on industry trends across all industries. With this IBISWorld Industry Research Report on Computer Game Publishing, you can expect thoroughly researched, reliable and current information that will help you to make faster, better business decisions.

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